Falling Block Game
Development: The Return of Falling Block Game
2010-11-25T18:48Z
After nearly eight years, I have finally gotten around to reviving Falling Block Game development. In the short term, my plan is to completely re-write the game to use the Radius Engine and add the following features (which address shortcomings in v0.9 and all previous versions):
- Customizable controls
- High scores lists
- Sound effects
- Gameplay tweaks (e.g. "standard" timing and piece movement)
- Integrated menus (instead of a separate launcher)
- Fixes to support recent versions of Windows
This may sound like quite a bit of work, but most of the infrastructure is working already (as demonstrated by the recent beta release of Avoision) and I've actually re-written most of the game logic already.
Stay tuned for more news on version 2 of Falling Block Game!
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