Falling Block Game
Development: Update
2001-01-21T08:00Z
I've made significant progress on Falling Block Game over the last week. Before I started, the thing could only render one block (using quads) and the block could be moved without limits. Now it can render an endless amount (255, actually) of different pieces. I also completed the matrix rendering and implemented triangle strip pieces. The piece matrix transformations are finished, such as moving left, right, down, and rotating (with nudging).
The Falling Block Game project page has also been updated, including a new screenshot that has a bunch of temp art and no lighting (oops), but it looks kind of nice. I should probably update the description but I haven't felt like doing so lately. Keep your eyes peeled, though, I may have an open alpha version using only the 'Classic' renderer out in February!
UPDATE: I've just discovered an awesome library called SDL. I'll talk more about it later, but it is very exciting and might be just the thing I need to get the ol' tutorial bus rollin' =)
ANOTHER UPDATE: I posted a "tutorial" explaining what SDL is, read it here.